I saw Advent Storybook by Antonie Schneider and Maja Dus last year, just before Christmas. I decided to get the book this year for our three year old son. It’s a cute book with gentle, pleasing illustrations for each story. Starting with December 1st are 24 stories as told by a Mother Bear to he son, Benjamin, and chronicle a young bear’s journey as he follows the Star to Bethlehem. Along the way the little bear encounters new experiences and characters. These encounters each show a facet of God’s love for us. The stories–I guess you could call them parables–get their point across nicely, in a way children can understand without shoving doctrine down our throats or being condescending. I enjoy this book as a gentle reminder on what the season of Advent is really all about: not a month of frenetic shopping and rushing to get things done just so but, rather, a time to prepare ourselves for the coming of Jesus and following the Star to Bethlehem.
I decided it’s time to catch up with what’s new with ActionScript 3.0. It’s a little depressing–I barely got to know ActionScript 2.0. But a grrl’s got to keep up with the times. I picked Gary Rosenzweig’s ActionScript 3.0 Game Programming University as a good place to start. I’ve used some of his books in the past and find he makes game programming for small-to-medium sized games fairly accessible. And these are just the sort of games I like to noodle around with. When Macromedia first introduced ActionScript 1.0, I created this tile puzzle game as an effort to wrap my brain around the new scripting language. I hope to do the same for ActionScript 3.0. I’ll update this post with a more in depth review once I’ve finished with the book.